Star Wars: Zero Company Review — Is It More Than XCOM With Lightsabers?

Is Star Wars: Zero Company the Star Wars tactics game we’ve been waiting for — or is it just XCOM with lightsabers?

In this episode of Geeks with Kids, we’re reviewing Bit Reactor’s turn-based strategy game set during the final months of the Clone Wars. We take command of Hawks and a crew of unconventional operators as they investigate the Infinite Coil and its mysterious Shadow Plague.

We’re discussing:

- The Clone Wars setting and story.
- Hawks and the Zero Company squad.
- Trick, Tel-Rea Vokoss, Cly Kullervo, Luco Bronc, Jae Mordant, Kabb Uppercut, and M-3VO.
- Turn-based combat, Action Points, cover, flanking, and Advantage.
- Squad composition, customization, and character abilities.
- Bonds, Cross Training, injuries, and permadeath.
- Mission variety and strategic decision-making.
- The Den, upgrades, operations, and campaign progression.
- How authentically the game captures the Star Wars feeling.
- Whether it stands apart from the XCOM formula.
- Our final verdict and who should play it.

Star Wars: Zero Company is a single-player, turn-based tactics game developed by Bit Reactor in collaboration with Respawn Entertainment and Lucasfilm Games, and published by Electronic Arts. It launched on August 27, 2026, for PC, PlayStation 5, and Xbox Series X|S
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Have you played Star Wars: Zero Company? Tell us in the comments: is it truly more than XCOM with lightsabers, and which operator became your favorite?

Geeks with Kids is a fun, discussion-driven nerd podcast about games, movies, TV, music, books, TTRPGs, and all the geeky stuff we love.

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